
#include "GrassyLand.h"

void GrassyLand::loop(){

	FPS::fpsControl.OnLoop();

	world.loop();

#ifdef _DEBUG
	sprintf(windowTitle,"Grassy Land - %d", FPS::fpsControl.getFPS());
#else
	sprintf(windowTitle,"Grassy Land", FPS::fpsControl.getFPS());
#endif
	SDL_WM_SetCaption(windowTitle, NULL);
}